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Durch Hinzufügen eines IncrementalLassoHitTester zu einem benutzerdefinierten Steuerelement können Sie ermöglichen, dass ein Benutzer Freihandeingaben mit einem Lassowerkzeug auswählen kann, ähnlich wie das Auswählen von Freihandeingaben mit einem Lasso bei InkCanvas.
In diesem Beispiel wird davon ausgegangen, dass Sie mit dem Erstellen eines benutzerdefinierten Steuerelements für Freihandeingaben vertraut sind. Informationen zum Erstellen eines benutzerdefinierten Steuerelements, das Freihandeingabe akzeptiert, finden Sie unter Erstellen eines Freihandeingabesteuerelements.
Beispiel
Beim Ziehen eines Lassos durch den Benutzer berechnet der IncrementalLassoHitTester, welche Striche sich nach der Fertigstellung des Lassos innerhalb des Lassobereiches befinden werden. Striche, die sich innerhalb des Lassobereiches befinden, gelten dabei als ausgewählt. Die Auswahl von ausgewählten Strichen kann auch wieder aufgehoben werden. Wenn der Benutzer zum Beispiel die Richtung umkehrt, während er das Lasso zieht, kann der IncrementalLassoHitTester die Auswahl von Strichen wieder aufheben.
Der IncrementalLassoHitTester löst das SelectionChanged-Ereignis aus, sodass ein benutzerdefiniertes Steuerelement reagieren kann, während der Benutzer das Lasso zieht. So können Sie zum Beispiel die Darstellung von Strichen ändern, wenn sie vom Benutzer ausgewählt werden oder ihre Auswahl wieder aufgehoben wird.
Verwalten des Freihandmodus
Es ist für den Benutzer hilfreich, wenn das Lasso anders angezeigt wird, als die Freihandeingabe im Steuerelement. Dazu muss das benutzerdefinierte Steuerelement verfolgen, ob der Benutzer Freihandeingaben durchführt oder auswählt. Am einfachsten lässt sich dies erreichen, indem man eine Enumeration mit zwei Werten deklariert: Ein Wert zum Anzeigen, dass der Benutzer Freihandeingaben durchführt, und der andere Wert zum Anzeigen, dass der Benutzer Freihandeingaben auswählt.
' Enum that keeps track of whether StrokeCollectionDemo is in ink mode
' or select mode.
Public Enum InkMode
Ink
[Select]
End Enum 'InkMode
// Enum that keeps track of whether StrokeCollectionDemo is in ink mode
// or select mode.
public enum InkMode
{
Ink, Select
}
Anschließend fügen Sie der Klasse zwei DrawingAttributes hinzu: Eins, das verwendet werden soll, wenn der Benutzer Freihandeingaben durchführt, und das andere, wenn der Benutzer Freihandeingaben auswählt. Initialisieren Sie im Konstruktor die DrawingAttributes, und weisen Sie beide AttributeChanged-Ereignisse demselben Ereignishandler zu. Legen Sie dann für die DrawingAttributes-Eigenschaft von DynamicRenderer die Freihandeingabe-DrawingAttributes fest.
Private inkDA As DrawingAttributes
Private selectDA As DrawingAttributes
...
' In the constructor.
' Selection drawing attributes use dark gray ink.
selectDA = New DrawingAttributes()
selectDA.Color = Colors.DarkGray
' ink drawing attributes use default attributes
inkDA = New DrawingAttributes()
inkDA.Width = 5
inkDA.Height = 5
AddHandler inkDA.AttributeChanged, _
AddressOf DrawingAttributesChanged
AddHandler selectDA.AttributeChanged, _
AddressOf DrawingAttributesChanged
DrawingAttributes inkDA;
DrawingAttributes selectDA;
...
// In the constructor.
// Selection drawing attributes use dark gray ink.
selectDA = new DrawingAttributes();
selectDA.Color = Colors.DarkGray;
// ink drawing attributes use default attributes
inkDA = new DrawingAttributes();
inkDA.Width = 5;
inkDA.Height = 5;
inkDA.AttributeChanged += new PropertyDataChangedEventHandler(DrawingAttributesChanged);
selectDA.AttributeChanged += new PropertyDataChangedEventHandler(DrawingAttributesChanged);
Fügen Sie eine Eigenschaft hinzu, die den Auswahlmodus verfügbar macht. Wenn der Benutzer den Auswahlmodus ändert, legen Sie für die DrawingAttributes-Eigenschaft des DynamicRenderer das entsprechende DrawingAttributes-Objekt fest, und fügen Sie dann die RootVisual-Eigenschaft wieder dem InkPresenter hinzu.
' Property to indicate whether the user is inputting or
' selecting ink.
Public Property Mode() As InkMode
Get
Return Mode
End Get
Set(ByVal value As InkMode)
modeState = value
' Set the DrawingAttributes of the DynamicRenderer
If modeState = InkMode.Ink Then
renderer.DrawingAttributes = inkDA
Else
renderer.DrawingAttributes = selectDA
End If
' Reattach the visual of the DynamicRenderer to the InkPresenter.
presenter.DetachVisuals(renderer.RootVisual)
presenter.AttachVisuals(renderer.RootVisual, renderer.DrawingAttributes)
End Set
End Property
// Property to indicate whether the user is inputting or
// selecting ink.
public InkMode Mode
{
get
{
return mode;
}
set
{
mode = value;
// Set the DrawingAttributes of the DynamicRenderer
if (mode == InkMode.Ink)
{
renderer.DrawingAttributes = inkDA;
}
else
{
renderer.DrawingAttributes = selectDA;
}
// Reattach the visual of the DynamicRenderer to the InkPresenter.
presenter.DetachVisuals(renderer.RootVisual);
presenter.AttachVisuals(renderer.RootVisual, renderer.DrawingAttributes);
}
}
Machen Sie die DrawingAttributes als Eigenschaften verfügbar, sodass Anwendungen die Darstellung von Freihandstrichen und Auswahlstrichen bestimmen können.
' Property to allow the user to change the pen's DrawingAttributes.
Public ReadOnly Property InkDrawingAttributes() As DrawingAttributes
Get
Return inkDA
End Get
End Property
' Property to allow the user to change the Selector'newStroke DrawingAttributes.
Public ReadOnly Property SelectDrawingAttributes() As DrawingAttributes
Get
Return selectDA
End Get
End Property
// Property to allow the user to change the pen's DrawingAttributes.
public DrawingAttributes InkDrawingAttributes
{
get
{
return inkDA;
}
}
// Property to allow the user to change the Selector'newStroke DrawingAttributes.
public DrawingAttributes SelectDrawingAttributes
{
get
{
return selectDA;
}
}
Wenn sich eine Eigenschaft eines DrawingAttributes-Objekts ändert, muss der RootVisual dem InkPresenter neu zugewiesen werden. Weisen Sie im Ereignishandler für das AttributeChanged-Ereignis den RootVisual erneut dem InkPresenter zu.
Private Sub DrawingAttributesChanged(ByVal sender As Object, _
ByVal e As PropertyDataChangedEventArgs)
' Reattach the visual of the DynamicRenderer to the InkPresenter
' whenever the DrawingAttributes change.
presenter.DetachVisuals(renderer.RootVisual)
presenter.AttachVisuals(renderer.RootVisual, _
renderer.DrawingAttributes)
End Sub 'DrawingAttributesChanged
void DrawingAttributesChanged(object sender, PropertyDataChangedEventArgs e)
{
// Reattach the visual of the DynamicRenderer to the InkPresenter
// whenever the DrawingAttributes change.
presenter.DetachVisuals(renderer.RootVisual);
presenter.AttachVisuals(renderer.RootVisual, renderer.DrawingAttributes);
}
Verwenden von IncrementalLassoHitTester
Erstellen und initialisieren Sie eine StrokeCollection, die die ausgewählten Striche enthält.
' StylusPointCollection that collects the stylus points from the stylus events.
Private stylusPoints As StylusPointCollection
// StylusPointCollection that collects the stylus points from the stylus events.
StylusPointCollection stylusPoints;
Wenn der Benutzer beginnt, per Freihandeingabe oder per Lasso einen Strich zu ziehen, heben Sie die Auswahl aller aktuell ausgewählten Striche auf. Erstellen Sie dann – wenn der Benutzer ein Lasso zieht – einen IncrementalLassoHitTester durch Aufrufen von GetIncrementalLassoHitTester, abonnieren Sie das SelectionChanged-Ereignis, und rufen Sie AddPoints auf. Dieser Code kann eine separate Methode sein und von der OnStylusDown-Methode und der OnMouseDown-Methode aufgerufen werden.
Private Sub InitializeHitTester(ByVal collectedPoints As StylusPointCollection)
' Deselect any selected strokes.
Dim selectedStroke As Stroke
For Each selectedStroke In selectedStrokes
selectedStroke.DrawingAttributes.Color = inkDA.Color
Next selectedStroke
selectedStrokes.Clear()
If modeState = InkMode.Select Then
' Remove the previously drawn lasso, if it exists.
If Not (lassoPath Is Nothing) Then
presenter.Strokes.Remove(lassoPath)
lassoPath = Nothing
End If
selectionTester = presenter.Strokes.GetIncrementalLassoHitTester(80)
AddHandler selectionTester.SelectionChanged, AddressOf selectionTester_SelectionChanged
selectionTester.AddPoints(collectedPoints)
End If
End Sub 'InitializeHitTester
private void InitializeHitTester(StylusPointCollection collectedPoints)
{
// Deselect any selected strokes.
foreach (Stroke selectedStroke in selectedStrokes)
{
selectedStroke.DrawingAttributes.Color = inkDA.Color;
}
selectedStrokes.Clear();
if (mode == InkMode.Select)
{
// Remove the previously drawn lasso, if it exists.
if (lassoPath != null)
{
presenter.Strokes.Remove(lassoPath);
lassoPath = null;
}
selectionTester =
presenter.Strokes.GetIncrementalLassoHitTester(80);
selectionTester.SelectionChanged +=
new LassoSelectionChangedEventHandler(selectionTester_SelectionChanged);
selectionTester.AddPoints(collectedPoints);
}
}
Fügen Sie die Tablettstiftpunkte zum IncrementalLassoHitTester hinzu, während der Benutzer das Lasso zieht. Rufen Sie die folgende Methode aus den Methoden OnStylusMove, OnStylusUp, OnMouseMove und OnMouseLeftButtonUp auf.
Private Sub AddPointsToHitTester(ByVal collectedPoints As StylusPointCollection)
If modeState = InkMode.Select AndAlso _
Not selectionTester Is Nothing AndAlso _
selectionTester.IsValid Then
' When the control is selecting strokes, add the
' stylus packetList to selectionTester.
selectionTester.AddPoints(collectedPoints)
End If
End Sub 'AddPointsToHitTester
private void AddPointsToHitTester(StylusPointCollection collectedPoints)
{
if (mode == InkMode.Select &&
selectionTester != null &&
selectionTester.IsValid)
{
// When the control is selecting strokes, add the
// stylus packetList to selectionTester.
selectionTester.AddPoints(collectedPoints);
}
}
Verarbeiten Sie das IncrementalLassoHitTester.SelectionChanged-Ereignis als Reaktion, wenn der Benutzer Striche auswählt oder deren Auswahl wieder aufhebt. Die LassoSelectionChangedEventArgs-Klasse verfügt über die SelectedStrokes-Eigenschaft und die DeselectedStrokes-Eigenschaft, die die Striche enthalten, die ausgewählt wurden bzw. deren Auswahl wieder aufgehoben wurde.
Private Sub selectionTester_SelectionChanged(ByVal sender As Object, _
ByVal args As LassoSelectionChangedEventArgs)
' Change the color of all selected strokes to red.
Dim selectedStroke As Stroke
For Each selectedStroke In args.SelectedStrokes
selectedStroke.DrawingAttributes.Color = Colors.Red
selectedStrokes.Add(selectedStroke)
Next selectedStroke
' Change the color of all unselected strokes to
' their original color.
Dim unselectedStroke As Stroke
For Each unselectedStroke In args.DeselectedStrokes
unselectedStroke.DrawingAttributes.Color = inkDA.Color
selectedStrokes.Remove(unselectedStroke)
Next unselectedStroke
End Sub 'selectionTester_SelectionChanged
void selectionTester_SelectionChanged(object sender,
LassoSelectionChangedEventArgs args)
{
// Change the color of all selected strokes to red.
foreach (Stroke selectedStroke in args.SelectedStrokes)
{
selectedStroke.DrawingAttributes.Color = Colors.Red;
selectedStrokes.Add(selectedStroke);
}
// Change the color of all unselected strokes to
// their original color.
foreach (Stroke unselectedStroke in args.DeselectedStrokes)
{
unselectedStroke.DrawingAttributes.Color = inkDA.Color;
selectedStrokes.Remove(unselectedStroke);
}
}
Wenn der Benutzer das Ziehen des Lasso beendet, kündigen Sie das Abonnement vom SelectionChanged-Ereignis, und rufen Sie EndHitTesting auf.
If modeState = InkMode.Select AndAlso lassoPath Is Nothing Then
' Add the lasso to the InkPresenter and add the packetList
' to selectionTester.
lassoPath = newStroke
lassoPath.DrawingAttributes = selectDA.Clone()
presenter.Strokes.Add(lassoPath)
RemoveHandler selectionTester.SelectionChanged, _
AddressOf selectionTester_SelectionChanged
selectionTester.EndHitTesting()
End If
if (mode == InkMode.Select && lassoPath == null)
{
// Add the lasso to the InkPresenter and add the packetList
// to selectionTester.
lassoPath = newStroke;
lassoPath.DrawingAttributes = selectDA.Clone();
presenter.Strokes.Add(lassoPath);
selectionTester.SelectionChanged -= new LassoSelectionChangedEventHandler
(selectionTester_SelectionChanged);
selectionTester.EndHitTesting();
}
Die Komponenten im Zusammenhang
Das folgende Beispiel zeigt ein benutzerdefiniertes Steuerelement, mit dem ein Benutzer Freihandeingaben mit einem Lasso auswählen kann.
Imports System
Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Input
Imports System.Windows.Input.StylusPlugIns
Imports System.Windows.Ink
' Enum that keeps track of whether StrokeCollectionDemo is in ink mode
' or select mode.
Public Enum InkMode
Ink
[Select]
End Enum 'InkMode
' This control allows the user to input and select ink. When the
' user selects ink, the lasso remains visible until they erase, or clip
' the selected strokes, or clear the selection. When the control is
' in selection mode, strokes that are selected turn red.
Public Class InkSelector
Inherits Label
Private modeState As InkMode
Private inkDA As DrawingAttributes
Private selectDA As DrawingAttributes
Private presenter As InkPresenter
Private selectionTester As IncrementalLassoHitTester
Private selectedStrokes As New StrokeCollection()
' StylusPointCollection that collects the stylus points from the stylus events.
Private stylusPoints As StylusPointCollection
' Stroke that represents the lasso.
Private lassoPath As Stroke
Private renderer As DynamicRenderer
Public Sub New()
modeState = InkMode.Ink
' Use an InkPresenter to display the strokes on the custom control.
presenter = New InkPresenter()
Me.Content = presenter
' In the constructor.
' Selection drawing attributes use dark gray ink.
selectDA = New DrawingAttributes()
selectDA.Color = Colors.DarkGray
' ink drawing attributes use default attributes
inkDA = New DrawingAttributes()
inkDA.Width = 5
inkDA.Height = 5
AddHandler inkDA.AttributeChanged, _
AddressOf DrawingAttributesChanged
AddHandler selectDA.AttributeChanged, _
AddressOf DrawingAttributesChanged
' Add a DynmaicRenderer to the control so ink appears
' to "flow" from the tablet pen.
renderer = New DynamicRenderer()
renderer.DrawingAttributes = inkDA
Me.StylusPlugIns.Add(renderer)
presenter.AttachVisuals(renderer.RootVisual, _
renderer.DrawingAttributes)
End Sub 'New
Shared Sub New()
' Allow ink to be drawn only within the bounds of the control.
Dim owner As Type = GetType(InkSelector)
ClipToBoundsProperty.OverrideMetadata(owner, _
New FrameworkPropertyMetadata(True))
End Sub 'New
' Prepare to collect stylus packets. If Mode is set to Select,
' get the IncrementalHitTester from the InkPresenter'newStroke
' StrokeCollection and subscribe to its StrokeHitChanged event.
Protected Overrides Sub OnStylusDown(ByVal e As StylusDownEventArgs)
MyBase.OnStylusDown(e)
Stylus.Capture(Me)
' Create a new StylusPointCollection using the StylusPointDescription
' from the stylus points in the StylusDownEventArgs.
stylusPoints = New StylusPointCollection()
Dim eventPoints As StylusPointCollection = e.GetStylusPoints(Me, stylusPoints.Description)
stylusPoints.Add(eventPoints)
InitializeHitTester(eventPoints)
End Sub 'OnStylusDown
Protected Overrides Sub OnMouseLeftButtonDown(ByVal e As MouseButtonEventArgs)
MyBase.OnMouseLeftButtonDown(e)
Mouse.Capture(Me)
If Not (e.StylusDevice Is Nothing) Then
Return
End If
Dim pt As Point = e.GetPosition(Me)
Dim collectedPoints As New StylusPointCollection(New Point() {pt})
stylusPoints = New StylusPointCollection()
stylusPoints.Add(collectedPoints)
InitializeHitTester(collectedPoints)
End Sub 'OnMouseLeftButtonDown
Private Sub InitializeHitTester(ByVal collectedPoints As StylusPointCollection)
' Deselect any selected strokes.
Dim selectedStroke As Stroke
For Each selectedStroke In selectedStrokes
selectedStroke.DrawingAttributes.Color = inkDA.Color
Next selectedStroke
selectedStrokes.Clear()
If modeState = InkMode.Select Then
' Remove the previously drawn lasso, if it exists.
If Not (lassoPath Is Nothing) Then
presenter.Strokes.Remove(lassoPath)
lassoPath = Nothing
End If
selectionTester = presenter.Strokes.GetIncrementalLassoHitTester(80)
AddHandler selectionTester.SelectionChanged, AddressOf selectionTester_SelectionChanged
selectionTester.AddPoints(collectedPoints)
End If
End Sub 'InitializeHitTester
' Collect the stylus packets as the stylus moves.
Protected Overrides Sub OnStylusMove(ByVal e As StylusEventArgs)
If stylusPoints Is Nothing Then
Return
End If
Dim collectedPoints As StylusPointCollection = e.GetStylusPoints(Me, stylusPoints.Description)
stylusPoints.Add(collectedPoints)
AddPointsToHitTester(collectedPoints)
End Sub 'OnStylusMove
Protected Overrides Sub OnMouseMove(ByVal e As MouseEventArgs)
MyBase.OnMouseMove(e)
If Not (e.StylusDevice Is Nothing) Then
Return
End If
If e.LeftButton = MouseButtonState.Released Then
Return
End If
If stylusPoints Is Nothing Then
stylusPoints = New StylusPointCollection()
End If
Dim pt As Point = e.GetPosition(Me)
Dim collectedPoints As New StylusPointCollection(New Point() {pt})
stylusPoints.Add(collectedPoints)
AddPointsToHitTester(collectedPoints)
End Sub 'OnMouseMove
Private Sub AddPointsToHitTester(ByVal collectedPoints As StylusPointCollection)
If modeState = InkMode.Select AndAlso _
Not selectionTester Is Nothing AndAlso _
selectionTester.IsValid Then
' When the control is selecting strokes, add the
' stylus packetList to selectionTester.
selectionTester.AddPoints(collectedPoints)
End If
End Sub 'AddPointsToHitTester
' When the user lifts the stylus, create a Stroke from the
' collected stylus points and add it to the InkPresenter.
' When the control is selecting strokes, add the
' point data to the IncrementalHitTester.
Protected Overrides Sub OnStylusUp(ByVal e As StylusEventArgs)
If stylusPoints Is Nothing Then
stylusPoints = New StylusPointCollection()
End If
Dim collectedPoints As StylusPointCollection = _
e.GetStylusPoints(Me, stylusPoints.Description)
stylusPoints.Add(collectedPoints)
AddPointsToHitTester(collectedPoints)
AddStrokeToPresenter()
stylusPoints = Nothing
Stylus.Capture(Nothing)
End Sub 'OnStylusUp
Protected Overrides Sub OnMouseLeftButtonUp(ByVal e As MouseButtonEventArgs)
MyBase.OnMouseLeftButtonUp(e)
If Not (e.StylusDevice Is Nothing) Then
Return
End If
If stylusPoints Is Nothing Then
stylusPoints = New StylusPointCollection()
End If
Dim pt As Point = e.GetPosition(Me)
Dim collectedPoints As New StylusPointCollection(New Point() {pt})
stylusPoints.Add(collectedPoints)
AddPointsToHitTester(collectedPoints)
AddStrokeToPresenter()
stylusPoints = Nothing
Mouse.Capture(Nothing)
End Sub 'OnMouseLeftButtonUp
Private Sub AddStrokeToPresenter()
Dim newStroke As New Stroke(stylusPoints)
If modeState = InkMode.Ink Then
' Add the stroke to the InkPresenter.
newStroke.DrawingAttributes = inkDA.Clone()
presenter.Strokes.Add(newStroke)
End If
If modeState = InkMode.Select AndAlso lassoPath Is Nothing Then
' Add the lasso to the InkPresenter and add the packetList
' to selectionTester.
lassoPath = newStroke
lassoPath.DrawingAttributes = selectDA.Clone()
presenter.Strokes.Add(lassoPath)
RemoveHandler selectionTester.SelectionChanged, _
AddressOf selectionTester_SelectionChanged
selectionTester.EndHitTesting()
End If
End Sub 'AddStrokeToPresenter
Private Sub selectionTester_SelectionChanged(ByVal sender As Object, _
ByVal args As LassoSelectionChangedEventArgs)
' Change the color of all selected strokes to red.
Dim selectedStroke As Stroke
For Each selectedStroke In args.SelectedStrokes
selectedStroke.DrawingAttributes.Color = Colors.Red
selectedStrokes.Add(selectedStroke)
Next selectedStroke
' Change the color of all unselected strokes to
' their original color.
Dim unselectedStroke As Stroke
For Each unselectedStroke In args.DeselectedStrokes
unselectedStroke.DrawingAttributes.Color = inkDA.Color
selectedStrokes.Remove(unselectedStroke)
Next unselectedStroke
End Sub 'selectionTester_SelectionChanged
' Property to indicate whether the user is inputting or
' selecting ink.
Public Property Mode() As InkMode
Get
Return Mode
End Get
Set(ByVal value As InkMode)
modeState = value
' Set the DrawingAttributes of the DynamicRenderer
If modeState = InkMode.Ink Then
renderer.DrawingAttributes = inkDA
Else
renderer.DrawingAttributes = selectDA
End If
' Reattach the visual of the DynamicRenderer to the InkPresenter.
presenter.DetachVisuals(renderer.RootVisual)
presenter.AttachVisuals(renderer.RootVisual, renderer.DrawingAttributes)
End Set
End Property
Private Sub DrawingAttributesChanged(ByVal sender As Object, _
ByVal e As PropertyDataChangedEventArgs)
' Reattach the visual of the DynamicRenderer to the InkPresenter
' whenever the DrawingAttributes change.
presenter.DetachVisuals(renderer.RootVisual)
presenter.AttachVisuals(renderer.RootVisual, _
renderer.DrawingAttributes)
End Sub 'DrawingAttributesChanged
' Property to allow the user to change the pen's DrawingAttributes.
Public ReadOnly Property InkDrawingAttributes() As DrawingAttributes
Get
Return inkDA
End Get
End Property
' Property to allow the user to change the Selector'newStroke DrawingAttributes.
Public ReadOnly Property SelectDrawingAttributes() As DrawingAttributes
Get
Return selectDA
End Get
End Property
End Class 'InkSelector
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Input;
using System.Windows.Input.StylusPlugIns;
using System.Windows.Ink;
// Enum that keeps track of whether StrokeCollectionDemo is in ink mode
// or select mode.
public enum InkMode
{
Ink, Select
}
// This control allows the user to input and select ink. When the
// user selects ink, the lasso remains visible until they erase, or clip
// the selected strokes, or clear the selection. When the control is
// in selection mode, strokes that are selected turn red.
public class InkSelector : Label
{
InkMode mode;
DrawingAttributes inkDA;
DrawingAttributes selectDA;
InkPresenter presenter;
IncrementalLassoHitTester selectionTester;
StrokeCollection selectedStrokes = new StrokeCollection();
// StylusPointCollection that collects the stylus points from the stylus events.
StylusPointCollection stylusPoints;
// Stroke that represents the lasso.
Stroke lassoPath;
DynamicRenderer renderer;
public InkSelector()
{
mode = InkMode.Ink;
// Use an InkPresenter to display the strokes on the custom control.
presenter = new InkPresenter();
this.Content = presenter;
// In the constructor.
// Selection drawing attributes use dark gray ink.
selectDA = new DrawingAttributes();
selectDA.Color = Colors.DarkGray;
// ink drawing attributes use default attributes
inkDA = new DrawingAttributes();
inkDA.Width = 5;
inkDA.Height = 5;
inkDA.AttributeChanged += new PropertyDataChangedEventHandler(DrawingAttributesChanged);
selectDA.AttributeChanged += new PropertyDataChangedEventHandler(DrawingAttributesChanged);
// Add a DynmaicRenderer to the control so ink appears
// to "flow" from the tablet pen.
renderer = new DynamicRenderer();
renderer.DrawingAttributes = inkDA;
this.StylusPlugIns.Add(renderer);
presenter.AttachVisuals(renderer.RootVisual,
renderer.DrawingAttributes);
}
static InkSelector()
{
// Allow ink to be drawn only within the bounds of the control.
Type owner = typeof(InkSelector);
ClipToBoundsProperty.OverrideMetadata(owner,
new FrameworkPropertyMetadata(true));
}
// Prepare to collect stylus packets. If Mode is set to Select,
// get the IncrementalHitTester from the InkPresenter'newStroke
// StrokeCollection and subscribe to its StrokeHitChanged event.
protected override void OnStylusDown(StylusDownEventArgs e)
{
base.OnStylusDown(e);
Stylus.Capture(this);
// Create a new StylusPointCollection using the StylusPointDescription
// from the stylus points in the StylusDownEventArgs.
stylusPoints = new StylusPointCollection();
StylusPointCollection eventPoints = e.GetStylusPoints(this, stylusPoints.Description);
stylusPoints.Add(eventPoints);
InitializeHitTester(eventPoints);
}
protected override void OnMouseLeftButtonDown(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonDown(e);
Mouse.Capture(this);
if (e.StylusDevice != null)
{
return;
}
Point pt = e.GetPosition(this);
StylusPointCollection collectedPoints = new StylusPointCollection(new Point[] { pt });
stylusPoints = new StylusPointCollection();
stylusPoints.Add(collectedPoints);
InitializeHitTester(collectedPoints);
}
private void InitializeHitTester(StylusPointCollection collectedPoints)
{
// Deselect any selected strokes.
foreach (Stroke selectedStroke in selectedStrokes)
{
selectedStroke.DrawingAttributes.Color = inkDA.Color;
}
selectedStrokes.Clear();
if (mode == InkMode.Select)
{
// Remove the previously drawn lasso, if it exists.
if (lassoPath != null)
{
presenter.Strokes.Remove(lassoPath);
lassoPath = null;
}
selectionTester =
presenter.Strokes.GetIncrementalLassoHitTester(80);
selectionTester.SelectionChanged +=
new LassoSelectionChangedEventHandler(selectionTester_SelectionChanged);
selectionTester.AddPoints(collectedPoints);
}
}
// Collect the stylus packets as the stylus moves.
protected override void OnStylusMove(StylusEventArgs e)
{
if (stylusPoints == null)
{
return;
}
StylusPointCollection collectedPoints = e.GetStylusPoints(this, stylusPoints.Description);
stylusPoints.Add(collectedPoints);
AddPointsToHitTester(collectedPoints);
}
protected override void OnMouseMove(MouseEventArgs e)
{
base.OnMouseMove(e);
if (e.StylusDevice != null)
{
return;
}
if (e.LeftButton == MouseButtonState.Released)
{
return;
}
if (stylusPoints == null)
{
stylusPoints = new StylusPointCollection();
}
Point pt = e.GetPosition(this);
StylusPointCollection collectedPoints = new StylusPointCollection(new Point[] { pt });
stylusPoints.Add(collectedPoints);
AddPointsToHitTester(collectedPoints);
}
private void AddPointsToHitTester(StylusPointCollection collectedPoints)
{
if (mode == InkMode.Select &&
selectionTester != null &&
selectionTester.IsValid)
{
// When the control is selecting strokes, add the
// stylus packetList to selectionTester.
selectionTester.AddPoints(collectedPoints);
}
}
// When the user lifts the stylus, create a Stroke from the
// collected stylus points and add it to the InkPresenter.
// When the control is selecting strokes, add the
// point data to the IncrementalHitTester.
protected override void OnStylusUp(StylusEventArgs e)
{
if (stylusPoints == null)
{
stylusPoints = new StylusPointCollection();
}
StylusPointCollection collectedPoints =
e.GetStylusPoints(this, stylusPoints.Description);
stylusPoints.Add(collectedPoints);
AddPointsToHitTester(collectedPoints);
AddStrokeToPresenter();
stylusPoints = null;
Stylus.Capture(null);
}
protected override void OnMouseLeftButtonUp(MouseButtonEventArgs e)
{
base.OnMouseLeftButtonUp(e);
if (e.StylusDevice != null) return;
if (stylusPoints == null) stylusPoints = new StylusPointCollection();
Point pt = e.GetPosition(this);
StylusPointCollection collectedPoints = new StylusPointCollection(new Point[] { pt });
stylusPoints.Add(collectedPoints);
AddPointsToHitTester(collectedPoints);
AddStrokeToPresenter();
stylusPoints = null;
Mouse.Capture(null);
}
private void AddStrokeToPresenter()
{
Stroke newStroke = new Stroke(stylusPoints);
if (mode == InkMode.Ink)
{
// Add the stroke to the InkPresenter.
newStroke.DrawingAttributes = inkDA.Clone();
presenter.Strokes.Add(newStroke);
}
if (mode == InkMode.Select && lassoPath == null)
{
// Add the lasso to the InkPresenter and add the packetList
// to selectionTester.
lassoPath = newStroke;
lassoPath.DrawingAttributes = selectDA.Clone();
presenter.Strokes.Add(lassoPath);
selectionTester.SelectionChanged -= new LassoSelectionChangedEventHandler
(selectionTester_SelectionChanged);
selectionTester.EndHitTesting();
}
}
void selectionTester_SelectionChanged(object sender,
LassoSelectionChangedEventArgs args)
{
// Change the color of all selected strokes to red.
foreach (Stroke selectedStroke in args.SelectedStrokes)
{
selectedStroke.DrawingAttributes.Color = Colors.Red;
selectedStrokes.Add(selectedStroke);
}
// Change the color of all unselected strokes to
// their original color.
foreach (Stroke unselectedStroke in args.DeselectedStrokes)
{
unselectedStroke.DrawingAttributes.Color = inkDA.Color;
selectedStrokes.Remove(unselectedStroke);
}
}
// Property to indicate whether the user is inputting or
// selecting ink.
public InkMode Mode
{
get
{
return mode;
}
set
{
mode = value;
// Set the DrawingAttributes of the DynamicRenderer
if (mode == InkMode.Ink)
{
renderer.DrawingAttributes = inkDA;
}
else
{
renderer.DrawingAttributes = selectDA;
}
// Reattach the visual of the DynamicRenderer to the InkPresenter.
presenter.DetachVisuals(renderer.RootVisual);
presenter.AttachVisuals(renderer.RootVisual, renderer.DrawingAttributes);
}
}
void DrawingAttributesChanged(object sender, PropertyDataChangedEventArgs e)
{
// Reattach the visual of the DynamicRenderer to the InkPresenter
// whenever the DrawingAttributes change.
presenter.DetachVisuals(renderer.RootVisual);
presenter.AttachVisuals(renderer.RootVisual, renderer.DrawingAttributes);
}
// Property to allow the user to change the pen's DrawingAttributes.
public DrawingAttributes InkDrawingAttributes
{
get
{
return inkDA;
}
}
// Property to allow the user to change the Selector'newStroke DrawingAttributes.
public DrawingAttributes SelectDrawingAttributes
{
get
{
return selectDA;
}
}
}