FleetProvisioningState Struct
Definition
Important
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The provisioning state of the last accepted operation.
public readonly struct FleetProvisioningState : IEquatable<Azure.ResourceManager.DatabaseFleetManager.Models.FleetProvisioningState>
type FleetProvisioningState = struct
Public Structure FleetProvisioningState
Implements IEquatable(Of FleetProvisioningState)
- Inheritance
-
FleetProvisioningState
- Implements
Constructors
| Name | Description |
|---|---|
| FleetProvisioningState(String) |
Initializes a new instance of FleetProvisioningState. |
Properties
| Name | Description |
|---|---|
| Canceled |
Resource creation was canceled. |
| Creating |
The provisioning state of a fleet being created. |
| Deleting |
The provisioning state of a fleet being deleted. |
| Failed |
Resource creation failed. |
| Succeeded |
Resource has been created. |
| Updating |
The provisioning state of a fleet being updated. |
Methods
| Name | Description |
|---|---|
| Equals(FleetProvisioningState) |
Indicates whether the current object is equal to another object of the same type. |
| ToString() |
Returns the fully qualified type name of this instance. |
Operators
| Name | Description |
|---|---|
| Equality(FleetProvisioningState, FleetProvisioningState) |
Determines if two FleetProvisioningState values are the same. |
| Implicit(String to FleetProvisioningState) |
Converts a string to a FleetProvisioningState. |
| Inequality(FleetProvisioningState, FleetProvisioningState) |
Determines if two FleetProvisioningState values are not the same. |